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[LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
01-12-2012, 02:19 AM
Post: #76
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Hi,

Thank you for all your hard work - is there a way to make it so that the game doesn't say "custom" when displayed or talked about? Nothing worse than when you hover your mouse over a lot it says eg. "custom school" or "custom theatre" etc. I know I'm probably asking too much, but thanks all the same. :)

Keep on Simming! Thank you
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01-15-2012, 09:13 AM
Post: #77
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Love this download and works wonders on Coconut Island. Will there be a rug for the Equestrian Centre or should I try to make one, even though I suck at that sorta thing LOL?
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01-15-2012, 02:53 PM
Post: #78
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Quote:Will there be a rug for the Equestrian Centre or should I try to make one

That's what we've been discussing for the last couple of pages. :D At last report Jynx has been really busy with other aspects of his life. It would be sweet if he were to make an equestrian center rug but I'm not expecting it at this point.

Quote:is there a way to make it so that the game doesn't say "custom" when displayed or talked about?
Most likely you could edit a copy of the rug in S3PE with a different name.

BogSims Institute, where you won't find much, but what you do find may be useful.
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01-16-2012, 12:37 AM
Post: #79
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
(01-11-2012 09:41 AM)Sookielee Wrote:  Actually there is a list of stuff on the Pedia from Jynx on How to make thr rugs. At the top of the page click Pedia (it is next to Portal). Once on the Pedia page click Custom Content Creation. You will see this on the page.

How to Make a Custom Rabbit Hole by Jynx

Setup And Tool List
Prepping the Files
Editing the Files
Importing and Updating File References
Fixing the Flaws

I know some of the information might be outdated, but it is a place to start and probably has more that enough information to get you going in the right direction.
ooh thanks, I'll check that out.

For those talking about doing this, I think one of the resources for the EC is S3_02DC343F_48000000_000000000098A91F%%+OBJK.objkey
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02-27-2012, 01:51 PM
Post: #80
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Thanks :D
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03-08-2012, 01:09 AM
Post: #81
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
I have to say thanks for creating such an mazing thing and for updating it for pets too =) im gonna have fun with those
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03-17-2012, 01:15 PM
Post: #82
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
just asking if there rugs and doors would work with showtime?
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03-17-2012, 01:21 PM (This post was last modified: 03-17-2012 01:22 PM by Regina.)
Post: #83
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Hi, rsdworker! I'm afraid I can't answer that as I don't yet have Showtime. Kudos and bonus points to go anyone who will try and post back! :MrGreen:

(Of course try it in a testing town just in case.)

BogSims Institute, where you won't find much, but what you do find may be useful.
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03-17-2012, 08:30 PM
Post: #84
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
(03-17-2012 01:15 PM)rsdworker Wrote:  just asking if there rugs and doors would work with showtime?
Hi rsdworker,
I think these rugs always will work as long as EA doesn't change the way the rabbitholes work in principle and also they don't start a second complete rebuild of resources like for Pets.
Those rugs I used in my game worked fine with Showtime and the latest patches.
hexameter
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03-29-2012, 12:45 PM
Post: #85
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
(03-17-2012 08:30 PM)hexameter Wrote:  
(03-17-2012 01:15 PM)rsdworker Wrote:  just asking if there rugs and doors would work with showtime?
Hi rsdworker,
I think these rugs always will work as long as EA doesn't change the way the rabbitholes work in principle and also they don't start a second complete rebuild of resources like for Pets.
Those rugs I used in my game worked fine with Showtime and the latest patches.
hexameter

thanks - i will try them out
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04-23-2012, 12:24 AM
Post: #86
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
How do you download the rugs on your game cause I want to create my own school for this world I am creating and don't know how to download the rugs seeing as this if my first time using this.PLEASE HELP![/font]
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04-23-2012, 02:12 AM
Post: #87
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Valerie, you should download the one you need based on your game set up. In the attachments at the bottom of the first post the files are listed out. If you aren't sure, please let me know what ep's you have and if your game has been patched.

Late night users can use:
Jynx_LateNightRabbitHoles_R&C1.zip - for the doors
Jynx_BaseGameRabbitHole_R&C2.zip - for the doors

Jynx_Rugs_BaseGameRabbitHoles_R&C1.zip - for the rugs
Jynx_Rugs_LateNightRabbitHoles_R&C1.zip - for the rugs

Base Game users can use:
Jynx_BaseGameRabbitHole_R&C2.zip - for the doors
Jynx_Rugs_BaseGameRabbitHoles_R&C1.zip - for the rugs

Pets Game or Patch can use:
Jynx_BaseGameRabbitHole-Doors-PetsFix.7z
Jynx_BaseGameRabbitHole-Rugs-PetsFix.7z

Jynx_LN_RabbitHole-Doors-PetsFix.7z
Jynx_LN_RabbitHole-Rugs-PetsFix.7z
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04-23-2012, 06:38 AM
Post: #88
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Sookie, it might be good to post how to put package files into the game since Jinx's rugs and doors are all package files. Some people don't know how to do that. I know I didn't and had to ask.:MrGreen: Just a suggestion.....:MrGreen:

Blessings to you and yours. Flower_32x32
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04-23-2012, 09:34 AM (This post was last modified: 04-23-2012 09:40 AM by Ghost.)
Post: #89
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
True...

If you don't have any Package CC already, you are going to need to go into your My DOcuments/Electronic Arts/Sims 3 folder and make a new subfolder called Mods. Inside that folder you are going to need to have another folder called Packages, along with a file called Resource.cfg. A folder for Overrides is sometimes used for things like a default replacement, so you should also put it in Mods if you are going to be needing it. (I have one, but it's empty.)
You can make the Resource.cfg with NotePad (or whatever a Mac user uses for the pure basic text entry.) as long as you be sure to save it with the name "Resource.cfg" and set to save as "all files" not .txt.

This is mine:

Priority 501
DirectoryFiles Files/... autoupdate
Priority 1000
PackedFile Overrides/*.package
PackedFile Overrides/*/*.package
PackedFile Overrides/*/*/*.package
PackedFile Overrides/*/*/*/*.package
PackedFile Overrides/*/*/*/*/*.package
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
Priority 499
PackedFile Test/*.package
PackedFile Test/*/*.package
PackedFile Test/*/*/*.package
PackedFile Test/*/*/*/*.package
PackedFile Test/*/*/*/*/*.package
Priority -50
PackedFile Probation/*.package
PackedFile Probation/*/*.package
PackedFile Probation/*/*/*.package
PackedFile Probation/*/*/*/*.package
PackedFile Probation/*/*/*/*/*.package
Priority 500
PackedFile DCCache/*.dbc



Your Packages go in the Package folder inside the Mods folder.

If you want to be lazy about it, there is a framework all set up at MTS in the wiki article about installing Packages.

http://www.modthesims.info/wiki.php?titl...older2.jpg
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04-23-2012, 09:51 AM
Post: #90
RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
Ghost, thanks for posting this much needed information. I did not have it handy to do it.
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