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Update 1.36
07-05-2012, 05:39 PM (This post was last modified: 07-06-2012 04:01 PM by Rearea.)
Post: #1
Update 1.36
Usually I hate new updates, because sometimes they cause a lot of trouble. This one seems promising. The site won't load for me, but here is what my rss feed told me.
Quote:Showtime:
*Fixed a crash when Data Execution Prevention is turned on.
*Collections are now available.
*Sims no longer receive a green tint while in CAS.
*Relationships will not be negatively impacted when not responding to crowd requests while performing on stage.
*Showtime Performance Venues will be accessible as Late Night bars.
*Wallvuu XXXXL Television Set will now play appropriate FX.
*Improved online stability with SimPort and Achievements.
*Showtime Venues can now receive gigs when the appropriate stage objects have been placed.
*Improved game stability.

Late Night:
*Late Night Venues can now receive gigs when the appropriate stage objects have been placed.

General Updates:
*Dynamic Challenges no longer appear in the launcher.

Store Updates:
*Added support for In Game Featured Store Set purchases.
*BahHaus Fence will now install properly.
*Improved stability in the Launcher after installing bundled objects.
*Flute Forward downloadable CAS item bug fix to prevent disappearing leg.
*Performance enhancements for Featured Store Items in Buy Catalog.
I was actually thinking about this being a good idea and now it is reality. I waited to download this patch though until twallan updates hid mods

King of the Lab! Hodgins has nothing over me.
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07-05-2012, 07:01 PM (This post was last modified: 07-05-2012 07:02 PM by Sookielee.)
Post: #2
RE: Update 1.36
Thanks for letting us know about the patch. I will be sure to keep an eye on NRaas and post in the NRass Update thread when he does get things fixed.
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07-05-2012, 07:26 PM
Post: #3
RE: Update 1.36
I don't have Showtime myself but that sure looks like a good update! It's just reasonable and I wonder why they haven't made the venues from the two EPs compatible with each other before.

All my creations (worlds, lots, sims) can be found here: http://www.den.simlogical.com/denforum/i...board=57.0
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07-05-2012, 07:34 PM
Post: #4
RE: Update 1.36
Knowing EA, they didn't think of it. The fans let them know they should do it.
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07-05-2012, 11:14 PM
Post: #5
RE: Update 1.36
Wow, I might have to get this one as soon as Twallan has his mods ready for it. I can't live, er play, he he, without his mods. :D

I have one sim at Simlogical.com. You will find the rest of my creations here at CS3. Happy Simming! Kiss_32x32
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07-06-2012, 03:56 PM (This post was last modified: 07-06-2012 03:57 PM by Rearea.)
Post: #6
RE: Update 1.36
I just realize that this update was not released yet! It doesn't show up on the sims 3 site. I guess they posted it then took it down soon after (It still shows up in my feed even if it is deleted). This update probably will come out with Diesel stuff.

King of the Lab! Hodgins has nothing over me.
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07-06-2012, 10:16 PM
Post: #7
RE: Update 1.36
Thanks for letting us know Rearea. I do remember reading about one of the european EA sites released the information about the patch early, but not the patch itself. Considering Diesel somes out next week, you are probably right about it being for that SP.
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07-10-2012, 06:53 AM
Post: #8
RE: Update 1.36
The patch has been released. BE SURE TO REMOVE MODS AND CUSTOM CONTENT BEFORE PATCHING.

Twallen has updated his mods and will be working on getting the patch numbers changed on all the ones that do not need an update.
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