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[LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
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08-30-2011, 01:00 PM
Post: #31
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Swirly, yes, these are the rugs you need for that world. If you're unsure about how to get them into your game, you can find info here and if you have any questions, don't hesitate to ask. :)
BogSims Institute, where you won't find much, but what you do find may be useful. |
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09-07-2011, 11:01 AM
Post: #32
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
I downloaded the mausoleum rug and put it in my mods folder as I always do, but it doesn't show up in Decor/Rugs?
All my creations (worlds, lots, sims) can be found here: http://www.den.simlogical.com/denforum/i...board=57.0 |
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09-07-2011, 11:29 AM
Post: #33
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
(09-07-2011 11:01 AM)Gurra Wrote: I downloaded the mausoleum rug and put it in my mods folder as I always do, but it doesn't show up in Decor/Rugs? I think that goes to the community lot thing in build mode or to the buydebug. :MrGreen: Or maybe not? Blessings to you and yours.
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09-07-2011, 11:45 AM
Post: #34
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
If I remember correctly it should be in Buy/Decor/Rugs, even on residential lots. I'd have to load my game to double-check that, though.
BogSims Institute, where you won't find much, but what you do find may be useful. |
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09-29-2011, 08:39 AM
Post: #35
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
I love the idea of the doors and rugs. I installed them according to your thread in the mods folder, but they are not showing up in game under decor/rugs. Even turned on buy debug to see if it would show up and it didn't. I've got all the xpacs so far.
Any ideas? |
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09-29-2011, 12:40 PM
Post: #36
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Sneakchic, do you have the whole file set-up for the Mods folder? As in your Mods folder should contain a Files and a Packages folder as well as a Resource.cfg file, and the .package files need to go in the Packages folder.
BogSims Institute, where you won't find much, but what you do find may be useful. |
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09-29-2011, 08:39 PM
Post: #37
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
(09-29-2011 12:40 PM)Regina Wrote: Sneakchic, do you have the whole file set-up for the Mods folder? As in your Mods folder should contain a Files and a Packages folder as well as a Resource.cfg file, and the .package files need to go in the Packages folder. I created the mods folder, and then i put the packages in their own folders, one for doors, and one for rugs. I've got the cfg file. do they need to be done differently? |
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09-29-2011, 10:51 PM
Post: #38
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
(09-29-2011 08:39 PM)sneakchic Wrote:(09-29-2011 12:40 PM)Regina Wrote: Sneakchic, do you have the whole file set-up for the Mods folder? As in your Mods folder should contain a Files and a Packages folder as well as a Resource.cfg file, and the .package files need to go in the Packages folder. I played with it some more and got it workin, woot! |
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09-30-2011, 12:18 AM
Post: #39
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RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!)
Oh, awesome! I'm so sorry I didn't see your post earlier but the important thing is it's working now. :D
BogSims Institute, where you won't find much, but what you do find may be useful. |
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10-16-2011, 11:03 AM
Post: #40
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RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!)
I am interested in converting some of my deco buildings into rabbitholes. For example, I would like to convert the Goldman Sachs skyscraper into a criminal rabbithole:
![]() Or perhaps make a deco Safeway store to act as a grocery store. However, I am lazy and don't see much sense in reinventing the wheel if someone already knows how to make this stuff. Please consider making a tutorial on rabbithole creation. There are those of us in the creative community who would appreciate any help we can get |
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10-28-2011, 10:29 PM
Post: #41
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RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!)
Does anyone know if the Jinx rabbithole rugs and doors are going to work with Pets?:MrGreen:
Blessings to you and yours.
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10-28-2011, 11:06 PM
Post: #42
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RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!)
(10-28-2011 10:29 PM)Judy Sims Wrote: Does anyone know if the Jinx rabbithole rugs and doors are going to work with Pets?:MrGreen: I think we'll have to wait for an update or you'll have to do the fix of the downloaded packages by yourself, because an important part of the objects are the RIG, that have changed with Pets. hexameter |
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10-31-2011, 02:46 PM
Post: #43
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RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!)
Yes, they do. I have no problems with the rugs.
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11-02-2011, 09:21 AM
Post: #44
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RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!)
Thanks, this is great! I'm not stuck with those stupid default buildings now. Of course, I hate the whole idea of rabbit holes, but that's another story...
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11-02-2011, 12:58 PM
Post: #45
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RE: [LN or Base Game] Rabbit Hole Replacements (The Rugs are back!)
Quote:Of course, I hate the whole idea of rabbit holes, but that's another story... Yeah, you're in good company there. There are days when I long for a REAL restaurant in my game.
BogSims Institute, where you won't find much, but what you do find may be useful. |
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![[Image: Goldman+Sachs.jpg]](http://3.bp.blogspot.com/-_YG515nD8Zc/TotOoZJYa3I/AAAAAAAABvE/B3hsR_CFjmM/s640/Goldman+Sachs.jpg)
There are days when I long for a REAL restaurant in my game.

