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[LN or Base Game] Rabbit Hole Replacements (The Rugs are back!) (Pets Fix)
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03-08-2011, 01:54 PM
(This post was last modified: 12-22-2012 03:25 PM by tontrin.)
Post: #1
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Edit by Tontrin (12/22/2012)
As many people have been having problems installing these in their games, it seems prudent to edit this post to include a bit of instruction on that. I have today installed these into my game with Supernatural and Seasons and Patch 1.42 and they work. The doors are showing up in Build Mode under the regular door section and the rugs are showing up in the Buy Mode under the Decorative Rugs section. These files are uploaded in a "7Zip" compressed file that needs to be extracted with the "7Zip" tool free to download at this LINK. These files need to be placed in the "Documents\Electronic Arts\The Sims 3\Mods\Packages" folder for your game. If you do not have that folder setup, you will find setup instructions on the Sims Wiki at this LINK. There is a download link on that page for the Framework you will need that includes the files necessary for this type of file to show up in your game. Shad0w also put this framework in our Custom Content and Tutorials section at this LINK. I hope this is helpful and clears up any confusion on getting these to work in game. Happy Simming! ~TontrinHere are the files, both before and after Patch 1.26. (the Pets Patch) Please download according to your patch level. If your game is patched higher than 1.26 please get the Pets Patch 1.26 Version. It you have not patched you game since before Pets was released, download the 1.24 Version. Rugs & Doors PATCH 1.24 or Lower JynxRabbitholeRugsBASEGAME.7z (Size: 214.81 KB / Downloads: 832)
JynxRabbitholeDoorsBASEGAME.7z (Size: 1.04 MB / Downloads: 502)
JynxRabbitholesLateNight.7z (Size: 741.46 KB / Downloads: 446)
Rugs & Doors PETS PATCH 1.26 + Jynx_BaseGameRabbitHole-Rugs-PetsFix.7z (Size: 212.31 KB / Downloads: 4041)
Jynx_LN_RabbitHole-Rugs-PetsFix.7z (Size: 86.23 KB / Downloads: 3663)
Jynx_BaseGameRabbitHole-Doors-PetsFix.7z (Size: 1.03 MB / Downloads: 2910)
Jynx_LN_RabbitHole-Doors-PetsFix.7z (Size: 732.38 KB / Downloads: 3223)
Rugs Jynx Wrote:These are not a repost, these were recreated with Late Night Doors Jynx Wrote:These were originally designed to replace the rugs, but the rugs are proving to be too popular. My Usage Policy Jynx Wrote:You may not post these anywhere else Regina Wrote:I went ahead and ran these through the RigFix. I don't have LN installed so I could not test the LN rugs/doors. I did put the base game versions through a fair amount of testing but didn't get through every possible option in each one. They definitely appear to be working fine, even a Sim family that EA SP moved into Build Town found them quite appealing. If you have any problems with them, please let me know.DOORS located: Buildmode/Doors RUGS located: Buymode/Decorative/Rugs |
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03-08-2011, 03:04 PM
Post: #2
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Aww, Jynx, I could just give you a big old hug for updating the rugs! Of course I absolutely love both concepts. :thumbsup2:
AND here is why I do. Last night I was playing for a little while in one of my favorite custom towns and in that particular town almost all the rabbit holes are buried. In theory that seems like a good idea for creating custom rabbit holes, but I'm using Twallan's Story Progression mod so I get all kinds of info about the Sims in that town, including how various Sims aren't making it to their jobs. Since it kept happening I decided best to go check on each one having problems. In every case they were having problems accessing the rabbit holes. I'll be revamping every one of those lots either with a door or rug. :MrGreen: |
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03-08-2011, 09:28 PM
Post: #3
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Ah, shucks, Ma'am, glad to have a happy customer :)
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04-02-2011, 03:56 PM
Post: #4
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
I've been using the rugs for a while. Thanks so much for making them and updating them for LN! :)
*Downloads* |
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04-03-2011, 04:45 PM
Post: #5
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Thanks for this update. These rugs are hard to play without :)
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04-05-2011, 09:03 AM
Post: #6
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Thanks for the update!
I have to admit that I prefer the rugs to build Rabbit Holes. That's why I was a little bit disappointed at first when I only could download the doors. But of course it depends on the intentions of users whether they like to use the one or the other. Therefore it is great to have both concepts now. hexameter |
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04-07-2011, 09:13 PM
Post: #7
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
I have not played a game without these items since you first created them. If I remove my custom content for some reason, these are always the first things that go back into the game. A thousand thank yous.
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04-25-2011, 10:06 PM
Post: #8
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Thank you Jinx-I have also been using your rugs for awhile-love em.
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04-25-2011, 11:16 PM
Post: #9
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
So glad they're back up here at CS3. I know you have them up at MTS since the forum debuckle, but this just seems like their home.
![]() These are by far the most commonly referred to CC in all the sim sites I visit. Everyone knows what you're talking about when you say, "Jinx's Rugs". LOL, and it's usually "They're the only CC I use", or "Where can I get them". I'm going to link this post in the resources section of the Caw FAQ, to make it easier for some to find them. Thank you Jinx! :chaplin: |
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04-26-2011, 05:07 PM
Post: #10
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Thanks for this, I love the rugs, they allow me to build my city my way ;)
Question though: I created this community lot and assigned it to be a library, then I placed the rabbit hole rug for the police station on it, cause I wanted this lot to contain two buildings: the library AND the police station. However, when I go into Edit Town mode I can select the lot and it says library, but when I go into lifemode and select "View town" (or whatever it's called exactly), the lot only appears to be a police station. So there's "no library". Do I need a special set of rugs for community lots or is what I'm trying to do just not possible? Thanks in advance. |
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04-26-2011, 05:14 PM
(This post was last modified: 04-26-2011 05:16 PM by Spacerox.)
Post: #11
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Jynx's rugs ARE for community lots. Unfortunately, what you're trying to do is no longer permissable by the game.
Since Ambitions, I think it was, they changed the way non-rabbithole lots work...you can have multiple rabbitholes to a lot, but I they changed it so that you couldn't place a rabbithole in a non-rabbithole lot, it changes the function of the lot, so you can't have your firehouse and your police on the same lot. I don't know why they did it that way, since having certain types of lots combined would make SO much sense, like the spa and the salon, firehouse and police station, junkyard and criminal hq, etc. You can still add the objects around it to make them LOOK like they're combined, but the game no longer lets you do it that way. :redflower: "He is happiest, be he king or peasant, who finds peace in his home."
-Johann Wolfgang von Goethe :redflower:"The reverse side has also its reverse side." -Japanese Proverb |
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05-04-2011, 05:18 PM
Post: #12
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I am planning on using one with my windmill
I will be creating another windmill for use with the dinner in my CAW town. Thank you for the creations. O-Decaff
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05-24-2011, 01:25 PM
(This post was last modified: 05-24-2011 01:29 PM by suzetter.)
Post: #13
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
Jynx - please reconsider releasing the movie studio doors because even if they require a stage set I can tell you from beta testing them that it is more fun, appealing, and playable to have a sound stage with a stage set, craft services, seating, and bathrooms them to have a building with a stage set sitting outside. I built a two story building on my municipal lot to accommodate the set and had visitor doors on one side and the RH doors on the other so I was able to utilize it and my Sims were able to work there as well. Here's pix:
It's life...there are no rules! |
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05-24-2011, 08:26 PM
Post: #14
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
(05-24-2011 01:25 PM)suzetter Wrote: Jynx - please reconsider releasing the movie studio doors because even if they require a stage set I can tell you from beta testing them that it is more fun, appealing, and playable to have a sound stage with a stage set, craft services, seating, and bathrooms them to have a building with a stage set sitting outside. I built a two story building on my municipal lot to accommodate the set and had visitor doors on one side and the RH doors on the other so I was able to utilize it and my Sims were able to work there as well. Here's pix: im rushing off to work, so im a tad confused, The Movie Studio was released as a door, I just couldn't make a rug out of it, It refused to work without a door mesh for the script to act upon. |
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05-24-2011, 11:37 PM
Post: #15
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RE: [LN or Base Game] Rabbit Hole REplacements (The Rugs are back!)
(05-24-2011 08:26 PM)Jynx Wrote: im rushing off to work, so im a tad confused, The Movie Studio was released as a door, I just couldn't make a rug out of it, It refused to work without a door mesh for the script to act upon. :oops: Jynx, I misread the post and thought you hadn't released the movie studio doors -- which I really love BTW. Sorry for any confusion. It's life...there are no rules! |
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~Tontrin





