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Create A World FAQ
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11-01-2011, 03:24 PM
(This post was last modified: 11-20-2011 09:51 PM by Regina.)
Post: #1
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Create A World FAQ
This is something that should have been done long ago but better late than never, right?
I'm hoping we can collect here some of the most commonly asked questions about world building. I hope everyone who reads around on various forums will feel like contributing as well. Just post a reply and as time allows I'll add it to the main post here. ![]() Remember, there are MANY topics, tutorials and resources linked in AuntieLynd's CAW Tutorial & Resource Links thread. That thread should be the first one anyone heads to when they want to know ANYTHING about using CAW. Probably the #1 question: Q: I just finished my world and am play-testing it but it's lagging and freezing. What can cause that? A: Several things can cause lags and freezes. Things to check on the building level in Create A World:
Things to check in-game:
Q: My .world save is corrupted. Do I have to start over on my world? The first thing I want to do is stress the importance of saving your creation every twenty or thirty minutes AND make regular back-ups of your world by copying and pasting THE SINGLE FOLDER AND TWO FILES to another location like an external drive just in case something goes wrong and you end up losing the files on your hard-drive. A good rule of thumb for intervals between saving is to ask yourself "How much of my work am I willing to lose in the event of a corrupted save file?" Then "How much am I willing to redo in the event I lost all my saves? I can guarantee you those two questions will have you saving and backing up on a regular basis. A: No. Each time you save your work a back-up of the last save is created, automatically up to five saves. You're prompted whether or not you want to delete old saves and even if you choose "Yes" you still have the last four back-ups. Here's how to restore from the back-up.
Q: How do I align a Distant Terrain? A: Tricky things they are, go here for a tutorial with all the settings numbers. BogSims Institute, where you won't find much, but what you do find may be useful.
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11-01-2011, 10:39 PM
Post: #2
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RE: Create A World FAQ
Thanks, Regina. This is going to be very helpful and I am sure others will add info. I just wrote you a pm and when I went to preview it, the website crashed, so I lost all I had written. I will write another one tomorrow, but it is bedtime now. I can say it may be good news on my world, so keep your fingers crossed.
Blessings to you and yours.
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11-02-2011, 02:37 AM
Post: #3
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RE: Create A World FAQ
You're welcome, Judy! As I think of things that go with what I already have posted I've been adding them as well. Hopefully it will help.
BogSims Institute, where you won't find much, but what you do find may be useful.
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11-08-2011, 08:17 PM
Post: #4
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RE: Create A World FAQ
I found some information today on a feature in Story Progression that enables finding any and all routing issues quickly and easily. I've updated the FAQ with info and links.
BogSims Institute, where you won't find much, but what you do find may be useful.
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11-09-2011, 07:26 AM
Post: #5
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RE: Create A World FAQ
(11-08-2011 08:17 PM)Regina Wrote: I found some information today on a feature in Story Progression that enables finding any and all routing issues quickly and easily. I've updated the FAQ with info and links. Thanks, Regina. I am still having problems with lagging in the world. I might have to learn to use this. I downloaded it, but have not installed it. Mods really scare me, especially one like this.
Blessings to you and yours.
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11-09-2011, 02:02 PM
Post: #6
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RE: Create A World FAQ
I can understand that. I was totally intimidated by the thoughts of using game mods ten years ago. I used hardly any for my Sims game because they just weren't needed. I used an energy-filling coffee pot for when my Sims came back from visiting lots around town and a stove that gave my Sims cooking skills as they cooked (like EA added to TS2) and that was pretty much it.
Then after I started playing TS2 I started seeing mods that fixed game bugs and others that I knew would enhance my style of playing and that could squelch things that were totally annoying to me, like the hunched shoulders of Sims with low active points and many of the overdone activities that were added in every expansion pack, like pillow rights ALL the time. It was sort of like venturing out onto a diving board at first. By the end of TS2 I had hundreds of game mods, most of them to kill obnoxious behaviors. My mods folder for TS3 is actually fairly small because so many of the annoyances from TS2 weren't put back in TS3. I do use Story Progression, Master Controller, and several others but it's more because they enhance the game for me (like the mod that allows my Sim to sell stuff they've collected in the consignment store, and the Relativity that gives an option to the clocks to slow down game time so Sim days don't just completely fly by without them having time to do anything. During all these years of using mods I've yet to have one break my game. I have run into a few conflicts during TS2 but even then all it took to fix it was to track down the conflict and remove it. I could probably play TS3 without mods that affect gameplay but it would be very dull indeed because EA's coding of things like Story Progression make absolutely no sense at all. Twallan's Story Progression mod brings my towns to life. Anyway, when you put the mod in your game then load your world and go to an active Sim you'll get a pop-up asking if you want to allow Twallan's SP to run. You can just click the X instead of the check to leave it off because you don't really need it running to see if you can locate the cause of the lag. I have used it to help me pinpoint problem locations by having it give me messages about the Sims in town (like letting me know a certain Sim isn't at work when they should be so I've been able to switch to that household and find out if there's a problem with the route or if it's just a lazy Sim) but you shouldn't need those notifications. BogSims Institute, where you won't find much, but what you do find may be useful.
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11-09-2011, 04:57 PM
Post: #7
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RE: Create A World FAQ
I considered installing the mod and have it saved to a folder, but it has been updated for Pets and I don't have Pets installed yet. Is there one for Generations?
I had the weirdest thing happen while in EIG. I made some changes to my world (still trying to find the problem) and saved it. The save was sucessful. I closed the EIG and went back into CAW and made some changes. Then I exported this new file to see if it played better. Would you believe that EIG had not saved any changes? How weird is that? Have you had this happen? I think CAW hates me sometimes. Anyway, while playing the new file, I had a 30 second freeze a couple of times, so I went to Edit town and made the changes on some lots (deleted some seed spawners) That is what I did in EIG that didn't save. After I did that, I played the game for about an hour with no more lags. I don't know if that was the problem or not. I am going to export the file with the changes again and see how it plays. This has been a nightmare, but I am finding some mistakes, so that is a good thing.
Blessings to you and yours.
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11-09-2011, 07:47 PM
Post: #8
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RE: Create A World FAQ
Sorry I forgot you don't have the Pets update yet. Yes, there is an older version there, you'll just have to dig around for it.
![]() I've never actually done anything much yet in EIG so that will be a whole new experience at some point.
BogSims Institute, where you won't find much, but what you do find may be useful.
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03-25-2012, 01:15 AM
Post: #9
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RE: Create A World FAQ
How the heck do I download the stuff needed to do all this anyway???
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03-26-2012, 03:46 PM
Post: #10
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RE: Create A World FAQ
(03-25-2012 01:15 AM)Builddamagix Wrote: How the heck do I download the stuff needed to do all this anyway??? You'll need to download the Create A World tool from the official site. Check in the CAW section of the official forum to make sure it's been updated for the latest patch. I haven't kept up with it over the past few weeks to know or not. CAW is the main reason I don't update my game immediately after an update is out--I can play my game a few patches behind but I can't work on worlds if the tool isn't compatible with my game yet. BogSims Institute, where you won't find much, but what you do find may be useful.
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Anyway, while playing the new file, I had a 30 second freeze a couple of times, so I went to Edit town and made the changes on some lots (deleted some seed spawners) That is what I did in EIG that didn't save. After I did that, I played the game for about an hour with no more lags. I don't know if that was the problem or not. I am going to export the file with the changes again and see how it plays. This has been a nightmare, but I am finding some mistakes, so that is a good thing.
