Spawners, How Many are too Many?
Hey! I started this thread on: May 19, 2010, 09:56:53 PM
Quote:I've placed all my spawners, and I also placed a bunch of completed lots and some other world decorations, and now I'm getting some lag in the game. I tried deleting the extra lots to see if that was the issue, but the lag is still there.
Luckily I placed all the spawners in one layer so I checked to see how many I had.........400!
Is that just way too many? Could that be causing the lag?
Okay, I thought I had something stashed away in all the junk I've saved from people counting this and measuring that. Here's the list of spawners that I think are in Sunset Valley (if memory serves), which is the number recommended for large maps.
27 spawners for butterflies
26 spawners for beetles
20 spawners for gems
28 spawners for metals
11 spawners for meteorites
31 spawners for fish
69 spawners for seeds/wild plants
Combined, all of the spawners Regina lists comes to 212, so about half of what you have in your game at present. I'd recommend only 1-2 of the high and epic levels of any given spawner for any map, keep the low ones a little limited as well, make it a bit of a treasure hunt.
Yes, spawners can have an effect on gameplay since they're animating fish jumping and bugs crawling around, etc.
Animated effects like birds and waterfalls factor in. Flowers, rocks and fences are high poly objects that are generally rendered at a high level even when you're at a distance and if you're not clustering your trees or you're using a wide variety of trees and flowers in a single region, those can also have an effect on gameplay.
Thanks for those numbers Regina, that will help in the future.
Before I exported Liberty Bay I went through all spawners and removed a number of duplicates. Since I really didn't know how many would be too many I went down to only one of each in the world itself and limited the number of spawners on lots by half and down to half as many lots. I do have a couple duplicates that I added back in, but before I weeded them out I had 3 or more of everything. I know my computer doesn't complain about them, but I remember what it was like to struggle through game lag with a low end computer! When TS2 came out my PC with Windows XP and had a whooping 128 MB of RAM (purchased in January of 2003). It just barely ran TS2 and would crash if a sim had twins :'( I added 256 MB of RAM when Uni came out. It wasn't until just before NL came out that Dell finally had a BIOS update that would allow for a graphics card upgrade! Just before I retired that PC I was able to finally get 512 MB of RAM total for it :D Surprisingly it played Spore pretty well. I never did try TS3 on it. I figured that was pushing it just a bit much. ;)