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Custom Content Manager
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11-25-2011, 09:22 AM
Post: #1
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Custom Content Manager
I found this and thought some people here might be interested in checking it out. It is called CC Magic. I do not know how well it works as I do not have the need to manage large amounts of CC, but I know some of you here do :giggle: The link posted is to the forum where you can not only go to the download thread, but also the documentation and how-to threads as well. Below is what the site says about the tool.
Sims 3 Stuff n Things CC Magic — The Custom Content Manager for TS3 Custom Content management for The Sims 3 has become a challenge. There are literally multiple gigabytes of custom content available for the game. This introduces a couple of issues to the game that plague players. 1. Game Lag : When you have more than about 200 custom content files, the game begins to slow down noticeably. This is a limitation of the way modern computer operating systems work, not an issue with the game itself. 2. Organization : What do you do if you decide you don’t want a particular custom object anymore? How do you find it? What if you just want to disable it temporarily while testing another similar object? With thousands of CC files, it can be very difficult to track down any specific CC item. CC Magic is a way to conquer both of these issues. CC Magic allows you to organize your custom content into a hierarchy of “sets” much like file folders, thereby allowing you to find and manage your CC however you wish. Unlike using file folders to manage your package files, CC Magic knows what those files contain and can show you information from the packages to help identify them. For example, for most items it can show you a thumbnail of the item as well as a name and description. Once you use CC Magic to organize your content files into sets, it goes one step further by eliminating the large file count lag issue. Each set you create is consolidated into a single package file (or a very few files, each file is limited to 1GB by operating system requirements), no matter how many individual packages you may have installed in the set. In addition to these core features, there are also features such as collection support for those with patch 1.26 or later (or Pets EP), and a configuration tool that allows you to keep multiple configurations of sets and activate them with a simple drop down menu. I do hope that this works as advertised because it could help so many people with CC organization and management. |
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11-25-2011, 01:56 PM
Post: #2
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RE: Custom Content Manager
This could be super handy indeed! I don't use massive amounts of CC but there are things that I do use and one thing that keeps me from downloading more is knowing that I'll ultimately have to merge all the .packages just to have my saves load in a reasonable amount of time. Doing that with S3PE isn't a massive under-taking but something like this could make it faster.
BogSims Institute, where you won't find much, but what you do find may be useful. |
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